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- About the Game | Terrebeadu
Acerca de About Terrebeadu Welcome to the World of Terrebeadu! Before you now is a brand new planet, roughly ten times Earth's size, yet habitable for human life. As you descend into the atmosphere and beneath the clouds, the luxurious green of the planet's surface comes in view. Your ship will dock at a port in the Southeastern Base City. This city is located on the continent of Buamaya in the Whoshun Jungle Region. What you might not realize right away, is that we are not alone on this new planet. It is shared with a multitude of known and unknown beings, many are sentient. The Minkan people that populate almost the entire globe are most similar to us. You will see them throughout your adventure in Terrebeadu. The Whoshun Jungle Region is located in the Fish Province of Kungder, the country of the Kungderian Minkan people. Kungderian Minkans and humans have been living together for over a century and most speak our most popular languages as well as Qudjek, their native language. Leave the port and take your first steps on this planet. Ready yourself for your new life on Terrebeadu. The massive world awaits your exploration. The Game The Terrebeadu card game can go on for quite a while or be relatively short, it may depend on how many and/or what kind of cards are in each person’s deck. Make sure you have writing utensils and some paper before you start, for you will need to keep track of the many statistics that correspond with what you have. These include any accessories, game currency, and any damage dealt to your cards. The game depicts a battle between armies for the eternal peace of their land and planet. Command your field cards through your chosen character, battle with and against powerful titans of their fantastical world, and avoid the many challenging obstacles of the game. Beware of the untamed wild cards and wavering field cards, and build a dominion of elemental proportions. The Creation This dual board game and card game is created by Mars Orfanos and Kai Lawrecy (Gigashoton). It was first designed in 2019. Progress on the game has been made ever since including continuous editing of the game instructions to ensure that it works for the best experience. Currently, there are seven completed card editions in the game and two kinds of boards, Battle and Environmental. Over 300 unique cards have been made and only 40 are required for a deck. Decks are entirely interchangeable, the combination is up to the player. Every card is hand drawn by Mars Orfanos and all are either designed by him or Kai Lawrecy. Cards based on original designs by Kai Lawrecy are labeled with Gigashoton.
- Rules | Terrebeadu
Terrebeadu Game Rules The Deck In Terrebeadu the minimum amount of cards for playing is 40 cards in a deck. These 40 cards include, Battle, Pursuer, Defence, Building, Accessory, and Life Guides. However, it excludes any Characters, Wild Cards, or Environmental Cards. You may have up to 100 cards in a deck, but any more would not be necessary. Decks are entirely interchangeable and the combination of cards in them are up to you. You may also have as many decks as you'd like, but only one deck can be used per player each game Aside from your main deck, it is also important to have a Wild Card deck. Some cards prompt the need to draw this kind of card. Your Wild Card deck must include at least 15 Wild Cards for a game. Additionally, for Environmental Mode Players, your Environmental Card Deck must have at least 10 of this card category. Game Setup Face the board in front of you, You should be able to read the opponent's right side (your left), and your right side’s lettering should be upside down. Place your ‘playing deck’ to the left of the board in between rows 12-16. Place your ‘wild deck’ to the right of the board in between rows 6-10 on that side. Make space for your boneyard between rows 1-5 (of the right side) to the right side of the board. When the Game begins, pay for (with game currency) and place your character card's figurine in the one space on the row closest to you. Later, all Pursuers are placed in the pursuer columns and all Life Guides are placed in the Life Guide row. Pursuers may only move up the Pursuer columns and across the opposing Life Guide row. Life Guides may only move laterally in their row. No cards may be moved during the until the second round (or the fourth if in Environmental Mode). Instructions Manual Here you can find all relevant information about playing the game. Enjoy! Instructions Manual for Terrebeadu
- Home | Terrebeadu
If you have any pressing questions about the game, cards, or gameplay rules that aren't explained in any visible sections, just type "What if" in the search bar above! Enjoy your adventures! Welcome to Terrebeadu
- Phantom | Terrebeadu
Phantom text Phantom Battle Phantom Battle 1/1 Edition 5: Terrebeadu Awakening Battle Card: Costs 150 crotons to place Health: 40 Damage: 10 Features: - immune to long range attacks - your opponent must draw a wild card when this card is placed - when this card dies, shuffle it back into your deck (1X use) Base: Titan, Spirit Rarity: Rare* Designed by Gigashoton
- Alamyde's Mantispeed | Terrebeadu
Alamyde's Mantispeed Many wonder at why this creature had to evolve. Not only is it a nuisance to the many Minkans whose living depends on Boar Melon harvest, but they can be quite frightening to some as well. If you're ever wondering why you haven't come across one in a while, just peel back the topsoil. Be advised to wear a bite proof suit though. Mantispeeds aren't kindly to disturbance. Alamyde's Mantispeed Defence Many wonder at why this creature had to evolve. Not only is it a nuisance to the many Minkans whose living depends on Boar Melon harvest, but they can be quite frightening to some as well. If you're ever wondering why you haven't come across one in a while, just peel back the topsoil. Be advised to wear a bite proof suit though. Mantispeeds aren't kindly to disturbance. Alamyde's Mantispeed Defence Many wonder at why this creature had to evolve. Not only is it a nuisance to the many Minkans whose living depends on Boar Melon harvest, but they can be quite frightening to some as well. If you're ever wondering why you haven't come across one in a while, just peel back the topsoil. Be advised to wear a bite proof suit though. Mantispeeds aren't kindly to disturbance. 1/1 Edition 5: Terrebeadu Awakening Defence Card: Costs 20 crotons to place Health: 10 Damage: 4 ~ Base: Exoshell, Earth Rarity: Very Common
- Toxic Tar Bog | Terrebeadu
Toxic Tar Bog This is clearly one of the most inhospitable regions of the Garnuuk Country (home of the Garnuuk Minkans). Known as the Hejaj, or sometimes simply the Gu Wastelands, they are filled with large tar bogs filled with toxic tar boiled by geysers. Surprisingly enough, some organisms like the Fortu Bogspit are common here. Toxic Tar Bog Environmental This is clearly one of the most inhospitable regions of the Garnuuk Country (home of the Garnuuk Minkans). Known as the Hejaj, or sometimes simply the Gu Wastelands, they are filled with large tar bogs filled with toxic tar boiled by geysers. Surprisingly enough, some organisms like the Fortu Bogspit are common here. Toxic Tar Bog Environmental This is clearly one of the most inhospitable regions of the Garnuuk Country (home of the Garnuuk Minkans). Known as the Hejaj, or sometimes simply the Gu Wastelands, they are filled with large tar bogs filled with toxic tar boiled by geysers. Surprisingly enough, some organisms like the Fortu Bogspit are common here. 1/1 Edition 5: Terrebeadu Awakening (Pro) Environmental Card: Costs 35 crotons to place Health: 75 Damage: 4 Features: - deals 20 damage when attacked - deals 4 damage to cards resting on its area every 2 rounds - covers a 3 X 3 square area Base: Environmental, Poison Rarity: Semi-common
- Kodur Crossbill | Terrebeadu
Kodur Crossbill Kodur Crossbills are magnificent creatures. If you've ever heard their nocturnal chorus at the forest edge of the Planther Rice fields, you would recognize their beauty. The sound that comes from their crests is said to be hypnotizing. Supposedly, their calls are most powerful at their moment of death. They say, "Never kill a Crossbill unless you want to work for a ghost". Aside from their haunting, melodious, and mind altering call, they are common members of the Planther Rice fields. These creatures stand about eight feet tall. They are decorated by colorful feathers, and defined by their unique cross-beak feature. They can also glide from trees. Watch out for that too. Kodur Crossbill Battle Kodur Crossbills are magnificent creatures. If you've ever heard their nocturnal chorus at the forest edge of the Planther Rice fields, you would recognize their beauty. The sound that comes from their crests is said to be hypnotizing. Supposedly, their calls are most powerful at their moment of death. They say, "Never kill a Crossbill unless you want to work for a ghost". Aside from their haunting, melodious, and mind altering call, they are common members of the Planther Rice f Kodur Crossbill Battle Kodur Crossbills are magnificent creatures. If you've ever heard their nocturnal chorus at the forest edge of the Planther Rice fields, you would recognize their beauty. The sound that comes from their crests is said to be hypnotizing. Supposedly, their calls are most powerful at their moment of death. They say, "Never kill a Crossbill unless you want to work for a ghost". Aside from their haunting, melodious, and mind altering call, they are common members of the Planther Rice f 1/1 Edition 5: Terrebeadu Awakening Battle Card: Costs 145 crotons to place Health: 15 Damage: 5 Features: - immune to all long range attacks - Remorse/Music Plea: the card that kills this card turns to your side for the remainder of the game Base: Hypnotist, Bird Rarity: Semi-common
- The Burl | Terrebeadu
The Burl A knot in a tree, a hole in the ground, or even the empty looking face of a Burl itself, it takes many forms. It is only one entity, yet it can morph into any shape. The Burl wanders the deepest part of the Sahragg Forest. Blending in with the shadows, you might never catch a clear glimpse of it. That is until you see the massive hollow of its bioluminescent face soaring towards you. The Burl Defence A knot in a tree, a hole in the ground, or even the empty looking face of a Burl itself, it takes many forms. It is only one entity, yet it can morph into any shape. The Burl wanders the deepest part of the Sahragg Forest. Blending in with the shadows, you might never catch a clear glimpse of it. That is until you see the massive hollow of its bioluminescent face soaring towards you. The Burl Defence A knot in a tree, a hole in the ground, or even the empty looking face of a Burl itself, it takes many forms. It is only one entity, yet it can morph into any shape. The Burl wanders the deepest part of the Sahragg Forest. Blending in with the shadows, you might never catch a clear glimpse of it. That is until you see the massive hollow of its bioluminescent face soaring towards you. 1/1 Edition 5: Terrebeadu Awakening Defence Card: Costs 100 crotons to place Health: 15 Damage: 5 Features: - deals damage when attacked - flip this card's ship over to be invincible for one round (2X round) Base: Spirit, Skinshifter Rarity: Uncommon (as Defence Card)
- Ed. 2 | Terrebeadu
Second Edition ~ Ed. 2: Stronghold
- Soaring Manta-Gliders | Terrebeadu
Soaring Manta-Gliders There isn't much to say about the Soaring Manta-Gliders because they are rarely ever seen. No one knows quite exactly how or where they nest. The only known information of these evading creatures is a word of the Jegaarii Minkans who live near these mammoth air beings. The word, Whgaptail, roughly translates to "eternal muscle". It is understood that even the local Minkans believe that these Manta-Gliders never rest from flight. Souring Manta-Gliders Battle There isn't much to say about the Soaring Manta-Gliders because they are rarely ever seen. No one knows quite exactly how or where they nest. The only known information of these evading creatures is a word of the Jegaarii Minkans who live near these mammoth air beings. The word, Whgaptail, roughly translates to "eternal muscle". It is understood that even the local Minkans believe that these Manta-Gliders never rest from flight. Souring Manta-Gliders Battle There isn't much to say about the Soaring Manta-Gliders because they are rarely ever seen. No one knows quite exactly how or where they nest. The only known information of these evading creatures is a word of the Jegaarii Minkans who live near these mammoth air beings. The word, Whgaptail, roughly translates to "eternal muscle". It is understood that even the local Minkans believe that these Manta-Gliders never rest from flight. 1/1 Edition 5: Terrebeadu Awakening Battle Card: Costs 15 crotons to place Health: 5 Damage: 2 Features: - Pay: 20c (once) to make invincible for 1 round (2X use) Base: Air Rarity: Uncommon
- Velvet | Terrebeadu
Velvet text Velvet Battle Velvet Battle 1/1 Edition 5: Terrebeadu Awakening Battle Card: Costs 125 crotons to place Health: 15 Damage: 12 Features: - can deal 1/2 damage to target card within one space radius - CryoHealing: Choose target exoshell card within one space radius to heal +5 health over 2 rounds. Both cards are immobilized but invincible for both rounds. (4X use) Base: Exoshell Rarity: Uncommon Designed by Gigashoton
- Mushroom Forest | Terrebeadu
Mushroom Forest The stories and legends of this place paint a beautiful image. The grand Mushroom Forest, the royal Mushroom Forest should I say. For many centuries, it has been searched for. The myths describe it under protection of a powerful yet reclusive Minkan monarchy unlike any other. Deep within the Mushroom Forest, there is said to be a heart, a heart of all living things and even the universe itself. At the fantastical forest's center, any wound can be healed to the fullest extent. The rolling green slopes, the towering fungi, the bioluminescence at night. Are these romanticized stories true? It exists in our hearts for now, until someday, maybe someone will find it. Mushroom Forest Environmental The stories and legends of this place paint a beautiful image. The grand Mushroom Forest, the royal Mushroom Forest should I say. For many centuries, it has been searched for. The myths describe it under protection of a powerful yet reclusive Minkan monarchy unlike any other. Deep within the Mushroom Forest, there is said to be a heart, a heart of all living things and even the universe itself. At the fantastical forest's center, any wound can be healed to the fullest extent. The Mushroom Forest Environmental The stories and legends of this place paint a beautiful image. The grand Mushroom Forest, the royal Mushroom Forest should I say. For many centuries, it has been searched for. The myths describe it under protection of a powerful yet reclusive Minkan monarchy unlike any other. Deep within the Mushroom Forest, there is said to be a heart, a heart of all living things and even the universe itself. At the fantastical forest's center, any wound can be healed to the fullest extent. The 1/1 Edition 5: Terrebeadu Awakening (Pro) Environmental Card: Costs 50 crotons to place Health: infinite +1 heart to your character Features: - can only be killed by a corresponding (anti) environmental card - covers a 2 X 3 horizontal area - +1 health once to any cards that land on this card's area (+2 health if the cards are from your side) Base: Environmental, Fungi Rarity: Semi-common