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  • Ed. 3 | Terrebeadu

    Third Edition ~ Ed. 3: Arcadia Dominion Skybird Air Raid Sticky Bog-Bone Peeping Fireworts Elhydra Spore End Giant Hollow Impassible Mountain Lockhacka Porcupint Ancient Artifact 2 Pursuit Blockade Electrone Scavengers Shock Serpent Bender Power House Shock Shroom Stealth Shed Prairie Laser Hollow Babothe Tide Shifter Fully Charged Minkan Alarm Fungopod Huruyana Raptors Wasp Armageddon Stripe

  • Ed. 6 | Terrebeadu

    Sixth Edition ~ Ed. 6: Mantashia Flaming IceStrider Sky Jelly Fungal Regress Metal Weaver Queen Mammoth Holloran Strider Nightmare Vassal Annihilator Solvollusk Vinaron SilkHog Arithmia Fungal Host Yonirath Gatekeeper

  • Plantherian Hurricane | Terrebeadu

    Plantherian Hurricane The Plantherian Hurricane is quite fierce. This storm system is found in the subtropics of Seído, a densely populated Minkan Country. This hurricane season usually causes the pre-evacuation of most of coastal Seído. The evacuation tradition, known as Egador, has existed since long before the arrival of Humans. Despite the difficulty that this hurricane tradition causes, Egador always results in the most elaborate market festival of inland Seído. Plantherian Hurricane Environmental The Plantherian Hurricane is quite fierce. This storm system is found in the subtropics of Seído, a densely populated Minkan Country. This hurricane season usually causes the pre-evacuation of most of coastal Seído. The evacuation tradition, known as Egador, has existed since long before the arrival of Humans. Despite the difficulty that this hurricane tradition causes, Egador always results in the most elaborate market festival of inland Seído. Plantherian Hurricane Environmental The Plantherian Hurricane is quite fierce. This storm system is found in the subtropics of Seído, a densely populated Minkan Country. This hurricane season usually causes the pre-evacuation of most of coastal Seído. The evacuation tradition, known as Egador, has existed since long before the arrival of Humans. Despite the difficulty that this hurricane tradition causes, Egador always results in the most elaborate market festival of inland Seído. 1/1 Edition 5: Terrebeadu Awakening (Pro) Environmental Card: Costs 44 crotons to place Health: 400 Features: - appears every 4 rounds and lasts for 1 round - any occupants of this card's space during appearance recieve 8 damage if plant based and 12 damage if bird based - covers a 2 X 2 square area - does not deal damage when attacked Base: Environmental Rarity: Uncommon

  • Regional River | Terrebeadu

    Regional River As they are in many places, rivers are great sources of water, food, trade, and transportation. Although humans gave it a very basic name, the Regional River, actually the Atswak River of Bodenia, is quite astounding. It is a brilliant tropical blue like the water of the pacific ocean or the gulf coast. Cities have built up along its banks. Some say that anything you wish for can be fished out of the river's waters. Regional River Environmental As they are in many places, rivers are great sources of water, food, trade, and transportation. Although humans gave it a very basic name, the Regional River, actually the Atswak River of Bodenia, is quite astounding. It is a brilliant tropical blue like the water of the pacific ocean or the gulf coast. Cities have built up along its banks. Some say that anything you wish for can be fished out of the river's waters. Regional River Environmental As they are in many places, rivers are great sources of water, food, trade, and transportation. Although humans gave it a very basic name, the Regional River, actually the Atswak River of Bodenia, is quite astounding. It is a brilliant tropical blue like the water of the pacific ocean or the gulf coast. Cities have built up along its banks. Some say that anything you wish for can be fished out of the river's waters. 1/1 Edition 5: Terrebeadu Awakening (Pro) Environmental Card: Costs 20 crotons to place Health: infinite Damage: 2 Features: - can only be eliminated by 3 attacks from a fire based card, or an (anti) environmental card - covers a zigzag area as specified on the card - reduced the velocity of cards traveling through to 1/2 (water and bird based cards are not affected) Base: Environmental, Water Rarity: Common

  • Cliff Leaper | Terrebeadu

    Cliff Leaper This enormous creature rules as king in some parts of the southern Kharva Desert. Although accurate measurements have never been made, estimates say that Cliff Leapers stand up to at least 500ft tall. Their lanky, yet powerful limbs allow them to swiftly bound across valleys, moving between the peaks of mountains and hills. Despite their size, they are incredibly careful around smaller plant and animal life. They mostly feed on Helium Fruit from the Desseberdo Palm. Cliff Leapers feed on this fruit similar to the way that Humpback Whales scoop up krill. Cliff Leaper Battle This enormous creature rules as king in some parts of the southern Kharva Desert. Although accurate measurements have never been made, estimates say that Cliff Leapers stand up to at least 500ft tall. Their lanky, yet powerful limbs allow them to swiftly bound across valleys, moving between the peaks of mountains and hills. Despite their size, they are incredibly careful around smaller plant and animal life. They mostly feed on Helium Fruit from the Desseberdo Palm. Cliff Leapers feed o Cliff Leaper Battle This enormous creature rules as king in some parts of the southern Kharva Desert. Although accurate measurements have never been made, estimates say that Cliff Leapers stand up to at least 500ft tall. Their lanky, yet powerful limbs allow them to swiftly bound across valleys, moving between the peaks of mountains and hills. Despite their size, they are incredibly careful around smaller plant and animal life. They mostly feed on Helium Fruit from the Desseberdo Palm. Cliff Leapers feed o 1/1 Edition 5: Terrebeadu Awakening Battle Card: Costs 200 crotons to place Health: 20 Damage: 15 Features: - immune to all effects of environmental cards unless otherwise stated (not immune to Plantherian Hurricane) - move one of your battle cards to your boneyard when placed Base: Titan, Earth Rarity: Rare*

  • Lazer Blaster | Terrebeadu

    Lazer Blaster Why on Earth would anyone make this? . . . or should I say on Terrebeadu. Well, humans are definitely to blame for this one. Until they arrived, Minkan people, at least most of them, never used war machines of this scale. Unfortunately humans introduced all kinds of ways of destruction. The lazer blaster, made from a combination of Earth and Terrebeadu technology, has been known to decimate anything it aims at. Although many are now decommissioned, the Sicarti Lazer Blasters, that were built in half miles increments along the Sicarti Ridge, are still dangerous. No one was ever able to turn them off . . . Lazer Blaster Building Why on Earth would anyone make this? . . . or should I say on Terrebeadu. Well, humans are definitely to blame for this one. Until they arrived, Minkan people, at least most of them, never used war machines of this scale. Unfortunately humans introduced all kinds of ways of destruction. The lazer blaster, made from a combination of Earth and Terrebeadu technology, has been known to decimate anything it aims at. Although many are now decommissioned, the Sicarti Lazer Blasters, that were Lazer Blaster Building Why on Earth would anyone make this? . . . or should I say on Terrebeadu. Well, humans are definitely to blame for this one. Until they arrived, Minkan people, at least most of them, never used war machines of this scale. Unfortunately humans introduced all kinds of ways of destruction. The lazer blaster, made from a combination of Earth and Terrebeadu technology, has been known to decimate anything it aims at. Although many are now decommissioned, the Sicarti Lazer Blasters, that were 1/1 Edition 5: Terrebeadu Awakening Building Card: Costs 35 crotons to place Health: 15 Damage: 2 Features: - can deal 4 damage to one target card exactly 5 spaces in front of this card (3X use) Base: Building, Iron Rarity: Common

  • Ed. 4 | Terrebeadu

    Fourth Edition ~ Ed. 4: Acacian Crusade Desert Lantern House Stilt Shack Curve-Ball Gaseous Morels Tortuga Gigantic Mine Grappler Disarmed Two Sided Blade Beam Podlen Planthera's Sleeper Erasing History Neddle Forcefield Power Outage Wooly Ice Mole Artifact of the Hidden Eye Sandscupher Evolved Minkan Cannon Attack Mycelioid Sick Day Plagued Glacier Mushroom Stronghold Two Headed Garmot Vine Ridden Guardian

  • Wandering Relic | Terrebeadu

    Wandering Relic Model 707 was built at the K23 Base seven kilometers south of the Kurdesh Valley lower limit. It's construction was by the Carry Force of the early Expansion Period sometime during the first decade of northern expansion. Though a technological relic now, it once was a beacon of advancement. It is known to wander the Kurdesh Valley. Although there have never been any official interactions, many sightings have been reported. Recently, the area near the southern limit of the Kurdesh Valley has been shutdown. The abandoned K23 Base has become dangerous to travelers and rumors are spreading that a hostile faction of Poqewi Minkans have taken camp in the former facility. Wandering Relic Battle Model 707 was built at the K23 Base seven kilometers south of the Kurdesh Valley lower limit. It's construction was by the Carry Force of the early Expansion Period sometime during the first decade of northern expansion. Though a technological relic now, it once was a beacon of advancement. It is known to wander the Kurdesh Valley. Although there have never been any official interactions, many sightings have been reported. Recently, the area near the southern limit of the Kurdesh Valley Wandering Relic Battle Model 707 was built at the K23 Base seven kilometers south of the Kurdesh Valley lower limit. It's construction was by the Carry Force of the early Expansion Period sometime during the first decade of northern expansion. Though a technological relic now, it once was a beacon of advancement. It is known to wander the Kurdesh Valley. Although there have never been any official interactions, many sightings have been reported. Recently, the area near the southern limit of the Kurdesh Valley 1/1 Edition 5: Terrebeadu Awakening Battle Card: Costs 22 crotons to place Health: 3 Damage: 1 ~ Base: Metal Rarity: Very Common

  • Fill In | Terrebeadu

    Fill In Although it didn't end up happening, some ambitious settlers proposed the idea of filling in the Shou Liyane Province's Sheer Spires region to make travel easier. They hoped to blast the Hitghaway Cliff and fill in the landscape with rubble. Luckily, they were stopped and returned to a retraining program against the destruction of nature. Fill In Environmental Although it didn't end up happening, some ambitious settlers proposed the idea of filling in the Shou Liyane Province's Sheer Spires region to make travel easier. They hoped to blast the Hitghaway Cliff and fill in the landscape with rubble. Luckily, they were stopped and returned to a retraining program against the destruction of nature. Fill In Environmental Although it didn't end up happening, some ambitious settlers proposed the idea of filling in the Shou Liyane Province's Sheer Spires region to make travel easier. They hoped to blast the Hitghaway Cliff and fill in the landscape with rubble. Luckily, they were stopped and returned to a retraining program against the destruction of nature. 1/1 Edition 5: Terrebeadu Awakening (Anti) Environmental Card: Costs 30 crotons to place ~ Features: - covers any cliff or plateau type obstacle - this card only lasts for 5 rounds before it is moved to your boneyard - all features of the covered obstacle are muted until this card moves to your boneyard Base: Environmental Rarity: Semi-Common

  • Fortu Bogspit | Terrebeadu

    Fortu Bogspit Do not be fooled by the charming or innocent look of the Bogspit. The bulbous meristem of the Fortu genus especially is deceiving. Most Bogspits grow only three large (up to 18") leaves in their lifetime, which lasts up to four years. At the top of the flexible tissued organism, a boil-covered burl is actually filled with boiling hot tar (usually around 310°C). Bogspits tend to grow around the shallow edges of tar bogs in the Hejaj Wastelands. They suck up tar through their tough vascular tube and house it at the top of the plant. Once enough steam fills the tar burl, boiling hot tar spews out of a spout. Beware! This tar is also extremely toxic! Fortu Bogspit Life Guide Do not be fooled by the charming or innocent look of the Bogspit. The bulbous meristem of the Fortu genus is especially deceiving. Most Bogspits grow only three large (up to 18") leaves in their lifetime, which lasts up to four years. At the top of the flexible tissued organism, a boil-covered burl is actually filled with boiling hot tar (usually around 310°C). Bogspits tend to grow around the shallow edges of tar bogs in the Hejaj Wastelands. They suck up tar through their tough vas Fortu Bogspit Life Guide Do not be fooled by the charming or innocent look of the Bogspit. The bulbous meristem of the Fortu genus is especially deceiving. Most Bogspits grow only three large (up to 18") leaves in their lifetime, which lasts up to four years. At the top of the flexible tissued organism, a boil-covered burl is actually filled with boiling hot tar (usually around 310°C). Bogspits tend to grow around the shallow edges of tar bogs in the Hejaj Wastelands. They suck up tar through their tough vas 1/1 Edition 5: Terrebeadu Awakening Lifeguide Card: Costs 45 crotons to place Health: 15 Damage: 5 Loyalty: 4 +1 heart to your character Features: - instantly kills any Kodur Crossbill attacking this card (no damage received) - draw a wild card when placed Base: Plant, Poison Rarity: Uncommon

  • Ed. 1 | Terrebeadu

    First Edition ~ Ed. 1: Ascendancy

  • The Grand Acacia | Terrebeadu

    The Grand Acacia Listen to the breeze blow through leaves and golden flowers of the Grand Acacia. You'll never find a more tranquil spot in the universe. The local Nidowu Minkans claim that all of the universe passes through this tree, which is the center of everything. The tree is truly massive, standing more than two hundred feet tall with a trunk that has a diameter of nearly fourty feet. It's golden colored flowers last no more than a week. Preserved and dried, they are an extremely valuable item of trade in the northern Quassaat Serengeti of Terrebeadu. The flower is so valuable in fact, that you may even see them being sold in a market over 10,000 miles away near the Kurdesh Valley. Most agree that it would be truly a-shame if this mighty entity fell. The Nidowus say often, "Jiasaat Simur Edui". This translates to, "The World is Blessed by the Golden Tree". The Grand Acacia Defence Listen to the breeze blow through leaves and golden flowers of the Grand Acacia. You'll never find a more tranquil spot in the universe. The local Nidowu Minkans claim that all of the universe passes through this tree, which is the center of everything. The tree is truly massive, standing more than two hundred feet tall with a trunk that has a diameter of nearly fourty feet. It's golden colored flowers last no more than a week. Preserved and dried, they are an extremely valuable item of The Grand Acacia Defence Listen to the breeze blow through leaves and golden flowers of the Grand Acacia. You'll never find a more tranquil spot in the universe. The local Nidowu Minkans claim that all of the universe passes through this tree, which is the center of everything. The tree is truly massive, standing more than two hundred feet tall with a trunk that has a diameter of nearly fourty feet. It's golden colored flowers last no more than a week. Preserved and dried, they are an extremely valuable item of 1/1 Edition 5: Terrebeadu Awakening Defence Card: Costs 115 crotons to place Health: 20 Damage: 5 Features: - can not be attacked by any plant based card - if your character is Guardian Oak, +1 shield to its shield value Base: Titan, Plant, Earth Rarity: Uncommon

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